Twisted Breakout

I wanted focus on gameplay and game feel so I decided to take Breakout and twisted a little with faster and more explosive gameplay.

Engine: Unity

Code languages: C#

When build: 2018

Build Time: Around 4 weeks only school hours

What went wrong:

Not a lot because I chose a easier game. But there was one bug that I did not fix yet with the Trail Renderers.

What changed from the first idea:

I first wanted to make the ball bounce just like Lethal League. But I could not make it feel right so I kept the speed up but removed the stop time feature.